AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in the Netherlands in Q2 2022
Discover the performance trends of the top 5 Stickman games on iOS in the Netherlands during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Stickman games on iOS in the Netherlands exhibited diverse performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics.
Stickman Hook experienced fluctuations in its weekly downloads, starting at around 1.7K at the beginning of April and dipping to approximately 806 by mid-May. However, it saw a resurgence, ending June with around 1.1K downloads. The game's weekly revenue showed a peak of about $39 at the end of March, with a general downward trend, stabilizing around $20 by the end of June. Active users declined steadily from 10.7K at the end of March to about 8.2K by the end of June.
Ragdoll Dismounting saw a significant spike in weekly downloads, peaking at over 5.3K in early April before dropping to around 118 by the end of June. Active users followed a similar pattern, starting at 3.9K in early April and decreasing to 268 by the end of June. The revenue peaked at $50 in mid-April but did not see significant earnings for the rest of the quarter.
Stickman Combat Legend had its highest weekly downloads at the end of March with approximately 2.7K, but this number dropped to around 154 by the end of June. Active users started strong at 3.6K at the end of March, gradually declining to about 1.9K by the end of June. The game did not generate notable revenue during this period.
Stickman Arena launched in early April and saw its highest weekly downloads shortly after release, with around 1.9K. This number decreased to 208 by the end of June. Active users started at 1.7K in mid-April and slightly declined to approximately 1.4K by the end of June. Similar to Stickman Combat Legend, this game did not report significant revenue.
Draw 2 Save showed a varied download trend, starting at 1.1K at the end of March, dipping significantly mid-April, and recovering to around 144 by the end of June. Active users followed a similar pattern, peaking at 5.4K in early April and decreasing to about 2.8K by the end of June. The game's revenue was minimal throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.